Restless Corp Games Studio


Restless Hero

Xbox One | Steam

The story takes place in Middle age also known as “Dark Age,” the time of plague, witch-hunt and church authority. You take a role as a hunter named Rick.

Johnny Rocket

Steam | Xbox One | Switch

Johnny Rocket is a 2D comic platform adventure with a hand drawn funny style about head butting nazis. In this game, your main goal is to help Johnny Rocket fight “Evil Forces” in a painful journey.

Reaper Of Immortals

Reaper of Immortals is a 2D pixel art adventure game, that tells the story of a lost reaper who is seeking his true purpose.



Trapped inside an ancient labyrinth, chased by the mythical Minotaur. Will you reach the center? And if so, what will you discover about yourself there, in the dark?

One War

In Development


Who we are?

We are a team of indie game developers and publishers located in Kyiv, Ukraine. We work on our own projects and always aim for the best game experience. We are also willing to help other developers improve their games in all stages of development. If you have a finished product, we can help you port and publish your games to Consoles. Our main goal is to help developers of fun and challenging games get a higher notice and be competitive on the market.

The Team

Ihor Denysenko

Lead developer and game making enthusiast. Unity engine professional and programmer. Ihor has more than 4 years in game designing and game making for mobile, PC and Console platforms.

Andriy Davidyuk

Product Manager and game making enthusiast. Qualified in game design and business. Responsible for the development process, game design, legal issues and finances. Unity engine developer with 3 years of experience.

Alejandro Penedo

Marketing and business development Passionate about video games since childhood, Alejandro is a marketing professional with more than 5 years of experience in developing marketing and business strategies for major brands and IPs. Specialist in strategy and inbound methodology. Work from Spain, for the world. And he is always ready to take another game!

Margarita Chernova

PR and communication manager. She is pure strength, creativity and proactivity. Margarita is in charge of maintaining contact with our clients and forging key alliances with great talents in content creation. In addition, she is the captain of our social media profiles.


Q: What do you use to make games?

A: We use Unity to build games for all platforms, utilising assets like TextMesh Pro from the asset store. Almost all the art assets from the games, including animations, were drawn in Photoshop. Music was found on some creative common web resources like Freesound or manually created by us.

Q: What engines do you work with to port and publish games?

A: For now we work with Unity Engine exclusively. If you use Unity game engine and plan to release your game for Xbox or Nintendo Switch, we can offer you to be your publisher and outsource all of the publishing procedure along with porting issues, testing and work with Xbox API(cloud saving, achievements and controller handling) to us.

Q: Do you port games to PlayStation?

A: We are currently skilled to work only with Xbox and Switch only. We have already started the process with PlayStation. As soon as we have successful game publications on this platform, we will expand our services.

Q: How long does it take to port and publish a game?

A: Publishing process for Xbox is time consuming and might take 3-5 month depending on the project. Most of the time is taken by legal issues and communication processes. The core porting implementation takes 1-3 month depending on the game complexity and adaptivity of the interface to handle controller input.

Q: How much does it cost to port and publish a game with you?

A: We take a percent of profit for our service. That condition is negotiable and depends on your game complexity and development time. We also provide finances for our marketing campaign that are counted as an expense.