We are a team of indie game developers and publishers located in Kyiv, Ukraine. We work on our own projects and always aim for the best game experience. We are also willing to help other developers improve their games in all stages of development. If you have a finished product, we can help you port and publish your games to Consoles. Our main goal is to help developers of fun and challenging games get a higher notice and be competitive on the market.
Marketing and business development Passionate about video games since childhood, Alejandro is a marketing professional with more than 5 years of experience in developing marketing and business strategies for major brands and IPs. Specialist in strategy and inbound methodology. Work from Spain, for the world. And he is always ready to take another game!
A: We use Unity to build games for all platforms, utilising assets like TextMesh Pro from the asset store. Almost all the art assets from the games, including animations, were drawn in Photoshop. Music was found on some creative common web resources like Freesound or manually created by us.
A: For now we work with Unity Engine exclusively. If you use Unity game engine and plan to release your game for Xbox or Nintendo Switch, we can offer you to be your publisher and outsource all of the publishing procedure along with porting issues, testing and work with Xbox API(cloud saving, achievements and controller handling) to us.
A: We are currently skilled to work only with Xbox and Switch only. We have already started the process with PlayStation. As soon as we have successful game publications on this platform, we will expand our services.
A: Publishing process for Xbox is time consuming and might take 3-5 month depending on the project. Most of the time is taken by legal issues and communication processes. The core porting implementation takes 1-3 month depending on the game complexity and adaptivity of the interface to handle controller input.
A: We take a percent of profit for our service. That condition is negotiable and depends on your game complexity and development time. We also provide finances for our marketing campaign that are counted as an expense.